Capcom Cup X finalist demonstrates how the recent nerf for Ken could actually be a buff in disguise in Street Fighter 6

Capcom Cup X finalist demonstrates how the recent nerf for Ken could actually be a buff in disguise in Street Fighter 6

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The newest replace for Avenue Fighter 6 that added Ed as a DLC fighter additionally utilized some balance adjustments to some characters. Of those who have been tweaked, JP, Luke, and Ken obtained some notable nerfs to their kits.






For Ken, utilizing a ahead throw towards a cornered opponent will apply some further distance between the 2 fighters. As such, Ken’s throw loop sequence has develop into extra strict, but it surely’s nonetheless doable to strain opponents with a variation of it.









Kusanagi, the competitor that completed at ninth place at Capcom Cup X, lately shared some fascinating tech in Avenue Fighter 6 that’s based mostly across the newest replace’s nerf for Ken. Because it seems, gamers might be able to flip this nerf right into a buff of types.


After performing a ahead throw, Ken can throw an Overdrive fireball on the opponent. As a result of quantity of distance set between the 2, an Overdrive fireball will depart Ken at +7 on block.


Ought to the projectile hit, Ken will even have sufficient body benefit to hyperlink into his standing heavy punch which might then lead right into a collection of Drive Rushes. Utilizing a Vital Artwork on the finish of the combo, it is doable for Ken to deal upwards of 5,936 factors of injury, or about 60% of a well being bar towards most characters.


Examine all of it out under:










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