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After Skull and Bones failed to scratch my pirate itch, I not too long ago returned to an outdated, acquainted buddy. Sea of Thieves is crusing into a brand new yr, with a brand new slate of content material deliberate. Uncommon has experimented with tips on how to replace and improve the pirate sandbox sport since its launch in 2018. The sport has additionally left the Microsoft ecosystem and will probably be out there to PlayStation gamers in April — which, in fact, means there are quite a lot of new pirates on the excessive seas for the primary time. That’s why now could be the perfect time to get into Sea of Thieves, even when you’ve by no means performed it earlier than.
During the last 5 years, Uncommon has dabbled with various kinds of updates, together with narrative content, time-limited campaigns, and Fortnite-like crossovers with different pirate franchises, like Pirates of the Caribbean and The Curse of Monkey Island. However over 2024, after decreasing the barrier to entry for brand spanking new gamers, Uncommon needs to give attention to emergent and natural encounters.
“There are lots of people on the market that, I feel, are intrigued by Sea of Thieves,” says Mike Chapman, inventive director on Sea of Thieves, in a name to Polygon. “They hear the tales of the gameplay from that shared world and distinctive occurrences, however the one factor holding them again is that they don’t have a crew to sail with.”
“The extra gamers you’ve obtained from totally different locations, the extra number of tales and encounters you’re going to have,” says Joe Neate, govt producer on Sea of Thieves, provides.
Increasing the attain of the sport is an efficient treatment for the brand new participant drawback — and the recent addition of the Safer Seas mode signifies that the cruel studying curve is sanded down. It removes the specter of different pirates, permitting somebody to choose up the ins and outs of the sport with out being barraged by a sudden hail of cannonballs.
There’s a fragile balancing act between making Sea of Thieves completely secure in order that gamers can benefit from the narrative content material added to the sport, whereas additionally retaining the DayZ-like feeling of seeing one other participant and never understanding whether or not they’re buddy or foe. Safer Seas is a good choice for brand spanking new gamers or dad and mom with children who don’t need to cope with the chance of random strangers, and Uncommon intends to increase on that avenue of play.
“One of many issues we’re doing main as much as the PlayStation 5 launch is bringing in one thing referred to as Solo Seas,” says Neate. Solo Seas is at present slated to launch on March 14. “It’s nonetheless on-line since you’re connecting to servers, however you don’t want a multiplayer subscription to expertise that. It’s one other avenue to expertise the sport, doubtlessly fall in love with it, after which graduate to Safer Seas or the shared world.”
Whereas Safer and Solo Seas provide interesting choices for conflict-averse gamers, Uncommon says nearly all of playtime continues to be being spent within the shared world. Over 2024, it intends to present gamers extra instruments to work together with one another and the world. Many on-line video games give attention to increasing the sport world, introducing new areas and territories to discover. For instance, Uncommon added the Satan’s Roar, a lethal stretch of sea noticed with energetic volcanoes, in 2018. However in any other case, the group has been dedicated to overhauling the core map slowly. Outposts have fallen and been rebuilt, new risks have emerged beneath the seas, and the world is considerably extra dense with tales, targets, and encounters.
Uncommon has additionally modified the sport’s pacing, which used to require just a few hours of dedication for a very satisfying expertise. I keep in mind operating round outposts and gathering up provides, loading them on the ship, after which setting out for 4 to 6 hours with buddies. There was quite a lot of crusing between targets, managing the ship’s stock, and scheduling treasure drops at outposts. Whereas it was undoubtedly enjoyable, it additionally required cautious scheduling and sufficient stamina to take a seat and stare at a display that lengthy.
Now, voyage time has been considerably lower down, going from round 45 minutes to 10 minutes. “Individuals can come into Sea of Thieves, perceive extra about what they should do to progress, but in addition meaningfully really feel like they’ve achieved one thing inside 10 minutes,” says Chapman. “I imply, emergent occurrences may come their method, and so they may select to decide into that, however the truth that you’re not pondering of Sea of Thieves as this multi-hour play expertise each time you play actually opens up the sport to new gamers in a method we haven’t with our earlier updates.”
After I first began Sea of Thieves, I jumped proper onto my ship, sailed to Snake Island, and died to snakes. Now, a brand new participant will get some extra tutorials to steer them via the primary few hours. It’s a giant change, and one which makes the sport easier to advocate to pals to allow them to encounter the bizarre and wild sandbox encounters that I like.
“This yr is all about paying again to that sandbox,” says Neate. “I’d name it a basic Sea of Thieves yr by way of new instruments for those that work together with all of the totally different motivations and play kinds. One of many phrases we’ve been utilizing rather a lot is ‘mischief.’” Neate teased an upcoming merchandise referred to as the Horn of Truthful Winds. What it really does is a thriller, however since winds are so important to chasing — or escaping — from one other ship, it looks as if it’ll be excellent for enabling hijinx. Uncommon’s fixed refining and reiterations of its core content material are a giant a part of why I preserve returning to the sport, and I’m excited to see how the seas change over 2024.