Horizon Zero Dawn’s Open World Still Grips Me 7 Years Later

Horizon Zero Dawn’s Open World Still Grips Me 7 Years Later

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Lately I’ve come to simply accept that I simply don’t love open-world video games. It’s partially as a result of my life has solely gotten busier and I’ve much less free time to spend on video games, so I gravitate in direction of shorter experiences. But it surely’s additionally as a result of open-world sport design tends to be boring and repetitive for my part. This isn’t a brand new opinion, both; a lot has been written in regards to the so-called Ubisoft-style open-world sport and its tiring guidelines design. Nonetheless, there’s one open-world sport in recent times that has grabbed my consideration, and no, it isn’t Breath of the Wild. Reasonably, it’s the sport that one overshadowed in many individuals’s minds: 2017’s Horizon Zero Dawn.

What’s stunning about my love of this seven-year-old title from Guerrilla Video games is that there’s nothing groundbreaking about its open world. Fairly the alternative, actually. This can be a “guidelines sport” via and thru. It has its model of towers you might want to scale to disclose sections of the map, which then highlights all the varied aspect content material you’ll be able to lose your self in. And whereas it looks like loads, it will possibly all be sorted into easy classes. They vary from looking quests and expansive dungeon-like encounters referred to as Cauldrons to camps of enemies throughout the land and collectibles to search out. So yeah—a Ubisoft-style, checklist-oriented open world. Which, as I’ve mentioned, I’m not a fan of. Normally.

But Horizon Zero Daybreak’s tackle the acquainted system grips me. After I first performed it on launch in 2017, I fell deep into the sport’s plethora of content material, turning over each proverbial stone the sport needed to supply. A part of what drew me in is the sport’s beautiful world that blended mechanical enemies with pure splendor. It has usually been jokingly mentioned that this sport is nearly combating robotic dinosaurs, and whereas which may be true, it’s also superior. Enjoying as Aloy and looking down machines is a delight, thanks partly to the truth that you’re incentivized to focus on and choose off particular parts of your mechanical prey to do higher harm.

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